The Legend of Zelda: Breath of the Wild

Zelda BotW 2

Score = 3/5

Game Type – Action/Adventure, RPG

Platform – Nintendo Wii U, Nintendo Switch

Developer – Nintendo

Publisher– Nintendo

ESRB – Everyone

 

Review by: Kisho Wolfe

Logline: – As the fan boy turns…  A bro love letter to Link.

Hello, my friend.  Hard to believe we’ve been best buds for over thirty years.  Ever since that old man told us ” it’s dangerous out there,” and put that wooden sword in our hands, things have never been the same.

We’ve traveled Hyrule hundreds of times over, in several time zones and dimensions.  Finding rupees in grass, moving statues twice our size, and finding countless treasures in our adventures.  More important than monetary wares, we found the treasure of friendship in our travels.  Gorons, Zoras, and of course the Rito have helped us progress forward to save your world.

Satiating my appetite for our next adventure, I happily revisited some of our most challenging and rewarding moments.  My favorite has always been when we finally obtained the master sword.  We felt like such bad asses after that, didn’t we?

On March the 3rd of this year you opened your eyes and recovered from a fatal blow dealt by Ganon. Thought you were a goner.  But you returned.  You always return.

For in death we are reborn.  A soul never dies.  And a man who fears death, is a soul who didn’t try.

As we run through recent Hyrule, I notice the vibe has shifted.  The scenery is breathtaking.  Ganon’s been out of control and yet there is still magic and wonder to be found.  But as we stand atop Mount Lanayru (It’s damn cold up here) and breathe in the scent of accomplishment after freeing Naydra, I suddenly feel… empty.  Freeing that dragon was not an easy feat, so we should FEEL accomplished, right?  Then why don’t I?

Why don’t I feel anything after successfully conquering my eighteenth shrine?  Why don’t I feel like pressing forward after unlocking a memory we’ve shared with Zelda from the past?  Why does our princesses’s exaggerated Australian / Irish sounding accent annoy the crap out of me? I love Aussies! Why am I so frustrated about the ridiculous amount of inventory micromanagement the game forces onto us with these weapons breaking EVERY, DAMN, FIGHT!? How can your guardians miss the elementary fact that game-play is significantly diminished if the menu has to be re-opened every ten seconds?  Especially in the MIDDLE of the fight.

This game was obviously meant for the Wii U, yet they opted to disable the much needed menu purposes built in for the Wii U gamepad.  (see in game Sheikah Slate for uncanny resemblance)  Map and inventory would have been perfect here as it was originally designed.  Nintendo’s reason for removing it was flat out B.S. and I believe they removed it because they didn’t want the Wii U to have any game-play advantage over the new Switch.  I see what you did there Nintendo.  I see it.  Gotta boost those sales for that new console, don’t cha?

And this dungeon situation…  Breaks my heart, Link.  Where are they?  We’ve ran around for fifteen hours and all we’ve found are these stupid shrines.  Rumor has it, there are about four true dungeons in the entire game.  But I won’t be with you when you find them, my brother in arms.  I realize the side quests were my decision, but that only helped me to formulate a stronger foundation about our newest adventure.  I think I’ve sipped my last glass of Lon Lon milk and the bar is closing.

Kind of bitter sweet that my first taste of RPG action started with you in the 8-bit era, and now is quite possibly closing the book on my Nintendo life in the HD era.  We had a good run, didn’t we?  You were the shining beacon of gaming that kept me glued to the digital world since I first picked up the controller.  This time around, had this not been about you and the princess, I believe this adventure would not have survived past the fifth hour.  The whole time spent traveling with you, all I could think about was Aloy and those robo-dinosaurs.  My heart’s just not in this one, buddy.

I know.  I know.  Zelda still needs us.  But she’s a strong princess.  Plus I know you’ll get to her in time and finish off Ganon as usual. *bro-hug*  You’ve never really needed me to get the job done.  But I’ve always relied on you to make it through this human world of mine. But it seems time.  I’ve cancelled my Nintendo identifications, sold off my systems and all of my games.  Even Bayonetta.  We must part ways for now.  I’m not sure what the future holds for either of us, but you’ll always be in my thoughts.

In death there is life.  Answers are not always born in light.

From the past, I’ll reminisce of you.  To let go is to begin anew.

Farewell, Link.  My digital brother.  I’ll miss you.

-Kisho

(seriously teared up a bit after writing this.  *ahem*  Fight on Link!  1-luv)

Advertisements

Zelda Symphony of the Goddesses (2016)

The_Legend_of_Zelda_Symphony_of_the_Goddesses_logo

Score = 3/5

(Live Orchestra/ Digital Arts/ G – **if there was a rating)

 

Review by: Kisho Wolfe

 Logline:  30 years of memories, resurfaced in 2 hours.

**may contain spoilers**

It’s hard to believe this series has been around for so long.  I still remember the first time I cracked open the box on the first Legend of Zelda game for the original NES and my eyes popped open to twice their size at that sweet golden cartridge inside.  Well, it was still plastic, but the coating was a spitting image of a shiny piece of gold.  And that game was on point the second you hit the power button and that opening theme song started playing.  Oooh man.  I was still a young’n at the time, but something about that start screen music told you this was about to be epic.  And it did NOT disappoint.

Zelda: Symphony of the Goddesses is a unique orchestra experience.  As with any orchestra, the goal is to take your ears on an exciting journey.

master sword  link to past

A Link to the Past

This show strives to do more with our time spent in the theater by projecting gaming moments that span across the majority of the series up on a large screen in the center of the orchestra.  Remember when the old man gave you that wooden sword in the first game and told you it was ‘dangerous to go alone?’ Or how about when you first removed the Master Sword from the stone in a Link to the Past?

 

A handful of Zelda games were on display, each with their own orchestrated segment.  I particularly loved how they designed the music to flow along with the on-screen action. Most pieces started off with the over-world theme and hardcore Zelda fans knew exactly which game in the series we were about to be treated to within the first few notes.  The music blended quite nicely as they took us through key parts of each game by bringing the sound low at times to capture mood changes only to pick the energy back up when facing a boss or two on the screen until it’s climax.

There were also some standout moments in the second half of the show when the conductor put down her standard baton and reached over for one with a bit more… style to it.

twilight princess horse

Twilight Princess

One of my favorite moments was during the Twilight Princess set.  Maybe it was that theme song, or maybe the crisp hits on those harp strings, but man, they had my neck groovin’ during that piece.

Over the years many gamers have come to not only appreciate, but look forward to the music in games today.  Many of us are even audiophiles that associate sounds with a particular location in the gaming world in addition to the place they were when they were playing, clothes they were wearing at the time,  or even the brown wooden chair with the ugly pastel-green seat cushion we were sitting in when we first heard a particular sound from the game.  Pretty astounding really.

The music in the Zelda series has always been a wonderful addition to a solid gaming series over the years, but grew into it’s own persona when the Ocarina of Time released. All of those different songs deliberately used to do different things in the game seemed to have created a gift and a curse situation for Nintendo after that master piece of a game. They’ve tried to emulate the music as a character for the game for many of the iterations after it.  Majora’s mask worked to an extent, but some of the others after it felt a bit rehashed in terms of creativity music wise and game-play wise.  Hopefully with the new release coming in 2017, they’ll change the game again with more creativity in the music in addition to the Zelda formula.

I gave this show a 3 out of 5 for a couple of reasons.  While I do love the trip down memory lane, I also would have welcomed a bit more in the atmospheric tone happening throughout the show.  There were maybe about 2 or 3 sets where they captured that essence of mood building and impacting sounds while matching up with the screen action, but I feel they could have done more in this sense to really take the mind through reliving more moments.  For the most part, the over-world themes of each game with varying main music pieces were played.

Skyward sword

Skyward Sword

Sure the show is only 2 hours, but in that two hours, I think we could have switched up each piece to showcase maybe more subtle points in the games, rather than the same rinse and repeat formula.  This also could have been carried over into the screen action as well to match up with the different moods of the games. They definitely capitalized on things such as Wind Waker’s pirate themes and Twilight Princess’s darker vibes, and I believe this should have been captured across the entire spectrum of games on display during the show.

Overall the show was enjoyable.  I’d definitely recommend it if you are a Zelda fan.  And if you do attend, don’t make the mistake of leaving after the lights go out and the conductor walks off the stage the first time. *hint-hint*